SIGGRAPHASIA 2011 讲座简要介绍和时间表
整理了下,将信息归纳到一块儿,并做简单粗糙翻译,以备现场找不着北。
更新:太长,太多,为了讲座之间便于区别,设置不通的颜色,希望不会更眼花,嗯,就这样了。
SIGGRAPH Asia 2011 Courses
Invited Courses
How to write a SIGGRAPH paper
如何起草会议论文
Monday, 12 December 14:15 – 18:00 | Convention Hall C
Course Schedule
Session 1: 14:15-15:50
14:15-14:30 Lecture 0: Introduction to Content and Speakers, Danny Cohen-Or
14:30-15:10 Lecture 1: How to make a SIGGRAPH paper?, Danny Cohen-Or
15:10-15:50 Lecture 2: Writing Siggraph papers in industrial research labs, Baining Guo
Break: 15:50-16:10
Session 2: 16:10-18:00
16:10-16:30 Lecture 3: How to write a SIGGRAPH paper, Dani Lischinski
16:30-18:00 Panel which include a number of successful researchers, TBD
Stereoscopy from XY to Z
从二维到三维,立体技术
Tuesday, 13 December 13:15 – 14:45 | Theater 1
Intended Audience
Technical artists and graphics developers who want to improve their understanding of stereoscopy art and technology to achieve outstanding 3D stereo experiences.
What’s Next? The Fourth Generation of Computer Graphics (2010-2025)
未来会怎样?第四代计算机图形技术
Wednesday, 14 December 09:00 – 10:45 | Theater 1
Elements of Geometry Processing
几何图形处理、处理算法、计算指令 潜在听众至少应该会一门编程语言
Thursday, 15 December 09:00 – 12:45 | Convention Hall C
Course Schedule
Session 1
5 min. Lecture 0: Introduction (Lévy)
45 min. Lecture 1: Low Level: Reconstruction, Meshing and Sampling (Lévy)
45 min. Lecture 2: High Level: Recovering Structure and Symmetry (Zhang)
————– 15 min. Break —————
Session 2
45 min. Lecture 3: Function Spaces I: Finite Element Modeling for Geometry Processing (Lévy)
45 min. Lecture 4: Function Spaces II: Spectral Mesh Processing (Zhang)
5 min. Wrapup, Q&A
Juried Courses
各领域入门级课程
Introduction to Computer Graphics
计算机图形技术介绍
Monday, 12 December 09:00 – 12:45 | Convention Hall C
该讲座面向从来未参加过该会议的听众,但是具有一些基本的计算机图形知道最好
Course Schedule
09:00-09:10 Mike Bailey: Welcome and Overview
09:10-09:40 Mike Bailey: How to Attend SIGGRAPH Asia 2011
09:40-09:10 Mike Bailey: Graphics Hardware
10:10-10:45 Steve Cunningham: Modeling
10:45-11:00 Break
11:00-11:30 Steve Cunningham: Rendering
11:30-12:00 Mike Bailey: GPU Shaders
12:00-12:15 Mike Bailey: Finding additional information
12:15-12:45 Both: Discussion and Questions
Modern OpenGL Programming
现代OpenGL编程
Monday, 12 December 09:00 – 18:00 | Room S224 + S225
该讲座的听众最好能读懂一些用C语言编写的程序,具备计算机着图、材质贴图的基本知识
Course Schedule
Session 1: 9:00-10:45
09:00-09:15 Greeting and course overview
09:15-9:40 OpenGL Pipeline Introduction
09:40-10:10 A Prototype Application
10:10-10:45 The OpenGL Shading Language (GLSL)
Break: 10:45-11:00
Session 2: 11:12:45
11:00-11:40 Overview of Basic Graphics Concepts
11:40-12:45 The Fundamental Pipeline – Part 1: vertex shading
Break: 12:45-14:15
Session 3: 14:15-16:00
14:15-15:20 The Fundamental Pipeline – Part 2: fragment shading
15:20-16:00 OpenGL ES 2.0 and WebGL
Break: 16:00-16:15
Session 4: 16:15-18:00
16:15-16:45 Advanced Rendering Options
16:45-17:15: The Advanced Pipeline – Part 1: tessellation shading
17:15:17:45 The Advanced Pipeline – Part 2: geometry shading
17:45-18:00 Wrap-up and Q&A
Perception in Graphics, Visualization, Virtual Environments and Animation
图形领域的观念,视觉、虚拟视觉和动画
该讲座面向中级听众,对图形技术感兴趣的,如何把一些思维观念英勇到该领域
Monday, 12 December 09:00 – 12:45 | Room S226
该讲座面向正在学习如何将认知应用到计算机图形领域,需具备基本的图形知识
Course Schedule
9:00-9:05: Ann McNamara: Welcome and Introductions
9:05 – 9:35 Ann McNamara: Overview of the Human Visual System
9:35-10:05 Ann McNamara: Perceptually Motivated Rendering
10:05-10:45 Katerina Mania: Simulation and Virtual Environments
10:45-11:00 Break
11:00-11:30: Diego Gutierrez: HDR, Illumination and Image Processing
11:30 – 12:00 Diego Gutierrez: Realistic Characters, Faces, Animation
12:00-12:30 Katerina Mania: New Trends in Perception and Graphics Research
12:35-12:45 All: Conclusion, Questions & Answers
Time of Flight (ToF) Depth Sensor-based 3D Imaging Architecture for Future Display
针对未来显示技术的立体技术(入门级讲座)
Monday, 12 December 09:00 – 12:45 | Room S222
该讲座面向正在入门的初级图形开发研究者。面向正在学院接受图形课程教育的听众
Advances in New Interfaces for Musical Expression
现代数码音频处理技术展示 入门
Monday, 12 December 14:15 – 18:00 | Room S226
该讲座是为了面对多领域交互技术的听众而设计的音频处理
Course Schedule
14:15 – 16:00 Session 1: Introduction to NIME Tools, Design, and Aesthetics
14:15-14:30: Introduction (Fels & Lyons)
14:30-15:10: Module 1: So you want to build a NIME (Fels)
15:10-15:30: Module 2: Camera-based Interfaces (Lyons)
15:30-15:50: Module 3: Design & Aesthetics of NIME (Lyons)
15:50-16:00: Discussion
16:00 – 16:15 Break
16:15 – 18:00 Session 2: Themes & Case Studies
16:15-16:50: Module 4: NIME after NIME: Case Studies (Fels)
16:50-17:15: Module 5: NIME Theory (Lyons)
17:15-17:30: Module 6: NIME Education (Lyons)
17:30-17:45: Concluding Remarks (Fels & Lyons)
17:45-18:00: Discussion
Developing Visual Interfaces for Mobile Devices
为移动设备开发界面
Monday, 12 December 14:15 – 18:00 | Room S222
熟练的但尚未开发过任何移动英勇的开发者
Course Schedule
Session 1: 14:15-16:00
14:15-15:20 Ben Watson: Introduction
14:15-14:20 Welcome
14:20-14:35 Why develop for mobiles?
14:35-14:55 Survey of the mobile field
14:55-15:05 Developing for mobiles
15:05-15:20 iOS coding examples
15:20-16:00 Vidya Setlur: Programming mobile UIs
15:20-15:30 Good design practice
15:30-15:40 UI layouts
15:40-15:50 UI components
15:50-16:00 Event handling
Procedural Shading in RenderMan and Beyond
使用Renderman进行程序着图,在Maya和Renderman利用Shader进行着图而非编程。(入门)
Tuesday, 13 December 09:00 – 10:45 | Room S222
与技术相关和无关的对程序着图感兴趣的艺术家
Course Schedule
09:00-09:02 Intro
Course Overview
My Background
09:02-09:20 Proceduralism
Definition
Examples
Pros and Cons
Survey of Procedural Tools
09:20-09:25 Intro to RenderMan
What is RenderMan?
RenderMan Studio
09:25-10:35 Live Demo: Procedural Shading of an Aging Orange
Simple Materials
Patterns & Displacement
Layered Shading
Parameterizing the Shader for Aging
Applications
Examples using other procedural tools
10:35-10:45 Questions and Answers
Introduction to OpenCL
OpenCL介绍 中级
Tuesday, 13 December 09:00 – 10:45 | Convention Hall C
面向希望利用该技术来蹂躏GPU和多核处理器的开发者,能理解C C++和OpenCL技术的听众
9:00-9:15 – Introductions and Opening Remarks (Justin Hensley)
9:15-10:15 – OpenCL Overview and Introductory Examples (Derek Gerstmann)
10:15-10:45 – OpenCL C++ bindings and Graphics Interop (Justin Hensley)
How to Write A Polarisation Ray Tracer
极化射线追踪器,高级 类似光线渲染,什么时候该使用该技术,什么时候应该省略等技术细节。
Tuesday, 13 December 09:00 – 10:45 | Room S226
面向面临着将极化渲染技术流程与现有渲染系统兼容的工程师,或者在渲染测试领域工作的研究人员
Course Schedule
09:00-09:20 Andrea Weidlich: Physics Background
09:20-09:40 Andrea Weidlich: Options for Mathematically Describing Polarisation
09:40-10:10 Alexander Wilkie: Graphics Problems Where Polarisation Matters
10:10-10:45 Alexander Wilkie: Practical Aspects of Building and Debugging a Polarization Ray Tracer
Perceptually Inspired Methods for Naturally Navigating Virtual Worlds
如何更好的融入虚拟世界里的各项技术 入门
Tuesday, 13 December 14:15 – 18:00 | Room S226
该讲座是为了有计算机图形技术、娱乐心理学、增强现实以及虚拟现实工作背景的交互技术方面的研究人员、开发者准备
Course Schedule
Session 1:
14:15-14:45 Frank Steinicke: Introduction and Basics
14:45-15:30 Betty Mohler: Hardware-Based Walking Simulators
15:30-15:45 Discussion
Break: 15:45-16:00
Session 2:
16:00-16:45 Frank Steinicke: Virtual Locomotion Interfaces
16:45-17:00 Discussion
17:00-17:45 Anatole Lecuyer: Natural Interactive Walking
17:45-18:00 Discussion and Closing Remarks
OpenCL by Example – Advanced Topics
OpenCL案例展示,高级主题 高级
Tuesday, 13 December 14:15 – 18:00 | Room S222
对OpenCL技术有基本理解的开发者,对使用该技术进行物理图形效果处理的人。需要理解OpenCL流程,或OpenCL课程的介绍。
Course Schedule
Session 1 (14:15-16:00)
14:15-14:45: Introductions and Quick Review of Latest OpenCL Additions (Justin Hensley)
14:45-15:30 Rigid body particles in OpenCL (Takahiro Harada)
16:10-16:15 break
Session 2 (16:15-18:00)
16:15 – 17:00 – Cloth simulation in OpenCL (Justin Hensley)
17:00- 17:45 – Computational Graphics with OpenCL (Derek Gerstmann)
17:45 – 18:00 – Closing and Questions
GPU Shaders for OpenGL 4.0
OpengGL 4.0的GPU Shader 中级
Wednesday, 14 December 09:00 – 12:45 | Room S22
该讲座面向希望编写Shader的图形软件开发者以在教育领域需要教学使用的老师。
Course Schedule
Session 1: 9:00-10:30
09:00-09:05 Mike Bailey: Welcome and course context
09:05-09:15 Steve Cunningham: Review of the graphics pipeline
09:15-09:30 Steve Cunningham: Basic shader concepts
09:30-09:45 Steve Cunningham: Coordinates and transformations
09:45-10:00 Steve Cunningham: Introduction to the OpenGL Shading Language (GLSL)
10:00-10:15 Steve Cunningham: Using GLSL Variables
10:15-10:30 Mike Bailey: The glman tool
10:30-10:45 Mike Bailey: Vertex Shaders
Break: 10:45-11:00
Session 2: 11:00-12:45
11:00-11:15 Mike Bailey: Fragment Shaders
11:15-11:30 Mike Bailey: Noise
11:30-11:45 Mike Bailey: Textures
11:45-12:00 Steve Cunningham: Image manipulation in shaders
12:00-12:30 Steve Cunningham: Geometry and Tessellation Shaders
12:30-12:45 Both: Question and Answer
Cross-Cultural User-Experience Design
针对文化背景不同的用户体验设计 入门
Wednesday, 14 December 09:00 – 12:45 | Room S226
软硬件工程师、UI设计师,视觉交互设计师可入
Course Schedule
Session 1: 9:00-10:45
09:00-09:15 Aaron Marcus: Welcome and Introduction
09:15-10:45 Aaron Marcus: Cross-Cultural Theory, Models, and Issues
Break: 10:45-11:00
Session 2: 11:00-12:45
11:00-11:30 Aaron Marcus: Auditing Culture of Software and Analyzing Country Cultures
11:30-12:00 Aaron Marcus: Culture and Mobile UI Design
12:00-12:30 Aaron Marcus: Culture and Web 2.0/Social Network UI Design
12:30-12:45 Aaron Marcus: Wrap up and Discussion
Course Schedule
Session 1: 9:00-10:45
09:00-09:15 Aaron Marcus: Welcome and Introduction
09:15-10:45 Aaron Marcus: Cross-Cultural Theory, Models, and Issues
Break: 10:45-11:00
Session 2: 11:00-12:45
11:00-11:30 Aaron Marcus: Auditing Culture of Software and Analyzing Country Cultures
11:30-12:00 Aaron Marcus: Culture and Mobile UI Design
12:00-12:30 Aaron Marcus: Culture and Web 2.0/Social Network UI Design
12:30-12:45 Aaron Marcus: Wrap up and Discussion
FCam: An architecture and API for computational cameras
建筑学领域的相机控制 入门
Wednesday, 14 December 14:15 – 18:00 | Room S222
能熟练阅读C++代码的对计算机摄影技术感兴趣的研究者和教育从业者
Course Schedule
Session 1: 14:15-15:45
14:15-14:45 Kari Pulli: Introduction to mobile computation photography, FCam motivation and architecture.
14:45-15:45 Alejandro Troccoli: Programming with FCam, anatomy of FCam.
Break:15:45-16:00
Session 2: 16:00-18:00
16:00-16:25 Alejandro Troccoli: Image processing using OpenGL and ARM Neon.
16:25-17:00 Timo Ahonen: FCamera, a point and shoot camera app.
17:00-17:35 Timo Ahonen: FCam applications: low-light capture, HDR, focus-stacks
17:30-18:00 Kari Pulli: Future and wrap&up
Information Theory in Computer Graphics and Visualization
计算机图形、视觉领域的信息理论
Wednesday, 14 December 14:15 – 18:00 | Room S226
该讲座针对计算机图形技术和视觉技术研究人员和从业人员,具备基本的计算机图形处理知识。
Course Schedule
Session 1: 14:15-16:00
14:15-14:20 Mateu Sbert: Welcome
14:20-15:15 Miquel Feixas: Introduction to Information Theory
15:15-15:45 Mateu Sbert: Unified Viewpoint Framework for Polygonal Models 15:45-16:00 Mateu Sbert: Applications to Global Illumination, Shape Recognition and Image Processing
Multidimensional Image Retargeting
图像多维处理 中级
Thursday, 15 December 09:00 – 18:00 | Room S222
从业人员应对常见的视频、图像处理技术有基本的理解。针对正在使用和开发面向现代显示技术的图像、视频再制技术
Course Schedule
Session 1: 09:00 – 10:45
09:00-09:05 Francesco Banterle: Welcome and Introduction
09:05-10:00 Rafal Mantiuk: Dynamic Range and Color Retargeting
10:00-10:25 Alessandro Artusi: Dynamic Range and Color Retargeting
10:25-10:45 Francesco Banterle: Dynamic Range and Color Retargeting
Session 2: 11:00 – 12:45
11:00-11:40 Francesco Banterle: Dynamic Range and Color Retargeting
11:40-12:45 Diego Gutierrez: Image Spatial Resolution Retargeting
Session 3: 14:15 – 16:00
14:15-14:50 Karol Myszkowski: Temporal Image Retargeting
14:50-15:25 Elmar Eisemann: Temporal Image Retargeting
15:25-16:00 Tunc O. Aydin: Image and Video Quality Assessment
Session 4: 16:15 – 18:00
16:15-16:50 Tunc O. Aydin: Image and Video Quality Assessment
16:50-17:50 Piotr Didyk: Stereo Content Retargeting
17:50-18:00 Francesco Banterle: Course wrap-up
Introduction to Networked Graphics
基于网络图形处理的介绍,网络游戏图形处理 入门
Thursday, 15 December 09:00 – 12:45 | Room S226
对网络图形处理感兴趣的开发者、程序员、分析人员。
Course Schedule
Session 1: 9:00-10:45
09:00-09:30 Overview & Introduction
09:30-10.00 Requirements and Constraints
10.00–10.45 Latency
Break:10:45-11:00
Session 2: 11:00-12:45
11:00-11:45 Bandwidth Management & Scalability
11:45-12:15 Application Support & Recent Research
12:15-12:45 Conclusion, Q & A, More Demos
Advanced Textural Representation of Materials Appearance
材质特征的高级构造描述 中级
Thursday, 15 December 14:15 – 18:00 | Room S226
具备统计学相关知识、基本的图像处理知识、计算机图像处理流程的相关知识的从业者。
Course Schedule
Session 1: 14:15-16:00
14:15-14:20 Michal Haindl: Introduction
14:20-14:35 Michal Haindl: Mathematical representation of material appearance
14:35-15:05 Jiri FIlip: Visual texture acquisition
15:05-15:40 Michal Haindl: Static mutispectral textures
15:40-16:00 Jiri Filip: From BRDF to spatially-varying BRDF
Break: 16:00-16:15
Session 2: 16:15-18:00
16:15-17:10 Michal Haindl, Jiri Filip: Bidirectional Texture Functions
17:10-17:45 Jiri Filip: Appearance visualizations & Perceptual validation
17:45-18:00 Michal Haindl: Applications, Open problems
Thinking in Layers – Modeling with Layered Materials
带分层材质的建模思维 中级
Thursday, 15 December 16:15 – 18:00 | Convention Hall C
要模拟处理对象特征的,要在工作中教学的图形研究人员和艺术家适用。